Startup Panic Game Reviews

VERSION
3.14
SCORE
3.1
TOTAL RATINGS
30
PRICE
$5.99

Startup Panic Game Description & Overview

What is startup panic app? Quit your job and build an exciting startup! Survive the tech bubble, compete with rival CEOs and expand your office from bedroom programmer up to the heights of global corporate sabotage! As long as you don't get hacked... or kidnapped...

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App Name Startup Panic
Category Games
Published
Updated 29 April 2021, Thursday
File Size 1.94 GB

Startup Panic Comments & Reviews 2024

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Blank screen. Idk if it’s just me but whenever I play for a long period of time my screen just goes blank. I still can can go to all the screens except the office page, plz for the love of god, fix that. I hope this doesn’t just happen to me. But all in all great game

UI is bad - challenging fun game. The UI is bad. It is not obvious where the button for the marketing tab is. It is the globe that later appears on the top left. Also the buttons for choosing a recruitment method whether by social media or talent agency is also not obvious. They are the two thin vertical bars that sandwich the graphic. Overall the game is fun but challenging. To win you need to take the $100k loan. Do marketing in Asia India and SE Asia. Do what the investors want. Also don’t bother with training your employees. You need to constantly search for more talented employees. One last thing. I find it odd that when sending employees on vacation there is a good chance they will be kidnapped. What part of the world do the developers love in?

Great game! But.... I love this game since watching Raptor’s gameplay of it. I have it on both my iPad 6th gen and iPhone 12. It runs smoothly on both but the downside is, is that the game stops at the Leap Year awards. The screen is just just frozen at that point but the game music does still run. I tried tapping and restarting the app but nothing showed up or changed. Hope this is helpful!

It’s ok. Has potential but then sets these expectations with unreasonable consequences in a short time period which essentially makes the game unplayable. Unknowingly knocks you down before you can even get on your feet. On pc it may be easier, with quick clicks and shortcuts but this translates terribly on mobile. The consequences for not meeting these extremely high expectations are losing hours of your time that you can never get back. Fun idea, but it really is a waste of time at this point in development. Not memorable or significant in any way, really wish the odds of negative rng events were lowered.

Almost impossible but fun. Literally all scenarios are designed to negatively impact you greatly if things go wrong. If things go the right way, the effects are small. When a new competitor comes in, you lose almost all users, making it difficult to compete. Motivation decreases like crazy. I have to send employees on very expensive vacation every 3 minutes or so.

Fun but stuck. I’m at a point where as the announce the leap winner, the game freezes and I can’t go on.

Great but has plenty of aggravation. I have played this on PC for a month and was happy to buy it here at 1/3 the price(screwing PC players I guess). The UI is a bit more problematic on mobile but it's also faster to start playing anymore convenient for most people. The game itself is very well designed and horribly balanced. I truly believe that they failed to apply proper weight to external testers opinions and instead balanced the game based on internal feedback from people who know how the game is structured internally. The result is very awkward game flow that punishes any deviation from the perfect path. This is FAIRLY realistic and deserves praise, but this is a game and should be fun first and foremost. Especially on mobile. There should be two immediate changes to this version(or all!): 1) add difficulty settings. 2) add option to skip tutorial on second playthrough The game is definitely worth $6 if you have any interest in social media startups or business simulations. Think of it as a much more difficult version of Game Dev Story.

Pops tar is game breaking. Can’t even get past the pop star even with all features at almost 10

Poor choice of main menu order. Old review: I don't know how my sfx and bgm setting suddenly changed to none and even when I crank it up to max, there is still no sound at all Recent review: The update fixed the sound issue but the new game menu is moved to the right screen. I wanted to hit continue since it was the only menu on the right. I unfortunately/accidentally hit new game and removed my save.

Could be Great. This game is pretty fun at the beginning but the further you go along the less fun/ harder it gets. For example, I can’t make it past the point when you’re supposed to host the celebrity on your website, but all my technologies were 7 or over. That’s another thing the game isn’t very clear with its instructions. When it says “technologies” there’s no way for me to know if that means I need the ratings on the things I’ve unlocked to be over 7, or it could mean the area where it gives a rating for gaming, social, and the other thing. Additionally, I think there should be difficulty levels. For example, easy would be keep levels above 4 for the celebrity, regular would be 7, and hard could be 10.

Game breaking glitch. If I dont win the LEAF contest it just leaves me in the screen for having lost it. Great game, otherwise. Some things aren’t exactly explained well in the tutorial, but you can’t do much if you cant get past that LEAF loss screen.

Unreasonably difficult. The difficulty makes this game impossible to tolerate every time you think you get ahead or stand a chance it throws you a task that’s impossible to beat like the one with that pop star chick or it just makes the competitors constantly steal your users for no reason in a random event.

This game has a lot of promise!. I’m having a really hard time getting past a few years. It would also be nice if the tutorial didn’t pop up every time you started a new game. Looking forward to playing some more, though!

gud. gud

Fun but flawed. The game is fun to a point, but then becomes redundant and loses any fun factor. Likes: art (really cute), a real effort was made to authenticity of running a business, music is perfect bgm, permanence of decisions is great, multiple endings is fun. Dislikes: 1. lack of clarity of cause and effect 2. Post-mort is useless 3. Competition is broke 4. Buttons and screen layout is not good 5. Few bugs, like the ‘objectives’ text box doesn’t go away when there are no active objectives, but shows an old one already completed Overall- I feel like I got my money’s worth, and I am happy to support a traditional pay-game trying to make a sim manger game, which is a difficult genre to create in, but it needs to rework to make it good. It is ok, worth a try if you like sim managers, but I can’t recommend for those who are not a big fan of that genre. Here I will explain my dislikes for the developers if you would like to address in a future update 1. Lack of cause and effect is related to how a.) how the marketing side works, with connectivity and population, and b.) how to allocate for feature builds., jobs a.) the marketing side, and how buildings work, isn’t explained well, and how it increases customers isn't evident when performed. For instance, if I build a tower, the connectivity goes up 20%, but what does that do? Why the population is so small? Is that user population or total population of people who can become users? And while on marketing, why can only one building be built at a time? b.) in the beginning the jobs are described in a way that it is clear to focus on technology or usability, but later on that is difficult to determine. It is frustrating to focus on the wrong thing as it can take almost half a year to try again, or can possibly be a game ender. 2. Post-mort is a great idea, but it completely useless as formatted. This is due to only providing the information based on how the focus was allocated and not on the units performed. That is to say, if I am to try again, it will be with different teammates or different stats. Knowing that I allocated 33% to technology is meaningless because the technology stats are different the second time. But if I knew that I scored a 25 in technology and that is enough, then I would know how to allocate for the other aspects of the job/feature. 3. Competition is only hard because of the broken way they are introduced. When a new competitor comes in, they immediately take about 2/3 of the market, and much of my users, throwing the entire finances of the company off. I then have to stop losses and then continue building features. But competition doesn’t ever really grow their company. By late stage I can just train my staff for an entire year and not lose any market share. They should be progressing more aggressively than that, and introduced without take so much of my users. On that note, there is little customer growth in general which is just weird. By year 9, with 70% marketshare, my users grow about 10% a year even though the world is supposed to be getting more connectivity... the numbers just don’t really make sense. 4. Some buttons are too small, like the yellow triangles in the vacation results dialog box to move between employees. I have to go in and out of many dialog boxes to do vacations and training, where I should be able to train multiple employees from the same dialog box. I hope this helps and is clear, I tried my best. Best of luck for this game and future developments. Ps. What is the deal with pirates, almost 1/3 of the time it seems time they kidnapped my workers... it is cute at first and just annoying later.

Room for improvement. This game is often fun and has potential to be a great game. The employee motivation aspect can be unbearable - you have to send your employees on vacation so frequently that you almost never have a full staff to work on features. The post mortem piece is a great idea but can be unhelpful, which is frustrating because you’ve just spent thousands of dollars to learn that every trait needed more work and now you have to send your employees on vacation 🙃

Fun game concept. Great game concept, but you lose money so fast you can barely stay afloat.

Has the potential... Needs re-work.. This game has the potential to be great! But somehow it is unrealistic. If you pay attention to the timeline, you send your workers to vacation every month. Some workers demand for higher pay than those who have more traits than they do. And you will always fail during the hosting the celebrity on your server (despite having all of my features 9 or 10). Needs a lot of re-work but possibly addicting if fixed.

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Game is good....with a hitch. I feel after playing through 4 times getting to the same point that this game has an incredible potential like Kairosoft games. But it seems this hacking happens so often for me in every play through it bankrupts me soon as I build momentum making it impossible to improve further. I thought after the 1st or 2nd play through this was normal but after my now 4th play through hitting the same issues I am feeling the balance is off. I desperately want to give it a go but it’s hard after spending hours building up a solid company....hack.....hack.....hack....hack them im -$9000 with all my staff on 0 motivation

Love it. Great new app, loads of room for expansion and hopefully new business ect enjoyed

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Satisfying while unemployed!. This makes me feel like I’m doing something, when I’m in fact doing nothing at all!! It’s great.

Cluttered Gameplay. TLDR: there are too many things that detract from gameplay to make it enjoyable. Anytime you get ahead the game chops your legs off and you need to start from the ground again. First things first. The vacation system needs to be overhauled from the ground up. There is next to no time to play the actual game because your employees are too busy taking half the year off to be kidnapped on Mount Everest. Yes you read that right. On top of the fact you pay for all your employees vacations. Like what company on earth gives employees that much time off. There needs to be a better system. The other really frustrating thing is market share; like you didn’t know you were the underdog? That’s implied, so I shouldn’t have all my monthly profits taken away when out of no where I meet a new competitor. The last big thing is the recommended skill level. I can have employees 10 points over the recommendation and still not manage to get 10 out of 10. A few other features that would make the game more playable: •Mass group training(like vacations) •Motivation boosters other than vacations •Ability to hire top tier employees, even if they cost more •Make the advertisement system more streamlined, rather than having to research every place on earth. •the “scalable” skill points need to be removed. Have them a set amount not increasing as the player increases. •if you are keeping the kidnapping which you really shouldn’t, then make it realistic. There are too many logical fallacies within that particular system Overall it’s too much to manage and you never feel like there is a point where you feel successful.

Hard. It’s a nice concept but it’s barely playable. The game pushes you into getting an office quickly, and then everything is too expensive and your employees lose motivation quickly and are not skilled enough for the growth of the market. I wish there was modes of difficulty like easy, medium, hard to start an easier game to learn the ropes.

Boring and overly symplistic. Very not much choices to do, employees need more vacation than work time, loose their motivation way too fast, tasks are overly repetitive, interface is poorly designed and too small to read. Music is free and horrible feels like a free automated ad. There is no artistic direction, feels like a random empty game with some wording done to match some development concepts and couple jokes. wasted time and money.

Good. It’s different from others , easy to play once figure it out takes 1-2 hours get use to it. Little tricky, basically just need have all over all perfect level new one . Do big contracts when show up and beat the game, Pretty simple. Took me 2 days to beat the game . After beat it very repetitive, stuff isn’t mixed up or different paths to take. Could did different approach would made it better long run - gaming , media , net work , business , etc in different class for players . Always kind of different mix up skills can research in always the same. It’s kind of basic for a game , like the concept and idea just would of added more content and switched it up a bit to make it better. Over all good effort and fun playing while off.

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Startup Panic 3.14 Tips, Tricks, Cheats and Rules

What do you think of the Startup Panic app? Can you share your complaints, experiences, or thoughts about the application with TinyBuild LLC and other users?

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Startup Panic 3.14 Games Screenshots & Images

Startup Panic iphone, ipad, apple watch and apple tv screenshot images, pictures.

Language English
Price $5.99
Adult Rating 4+ years and older
Current Version 3.14
Play Store com.tinybuild.startuppanic
Compatibility iOS 10.0 or later

Startup Panic (Versiyon 3.14) Install & Download

The application Startup Panic was published in the category Games on 03 December 2020, Thursday and was developed by TinyBuild LLC [Developer ID: 945888376]. This program file size is 1.94 GB. This app has been rated by 30 users and has a rating of 3.1 out of 5. Startup Panic - Games app posted on 29 April 2021, Thursday current version is 3.14 and works well on iOS 10.0 and higher versions. Google Play ID: com.tinybuild.startuppanic. Languages supported by the app:

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Startup Panic Game Customer Service, Editor Notes:

Improved mobile-centric UI elements.

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Find on this site the customer service details of Startup Panic. Besides contact details, the page also offers a brief overview of the digital toy company.

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