Slay the Spire App Reviews

Slay the Spire [Games] App Description & Overview

What is slay the spire app? We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


- Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top
- An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!
- Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold…

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How to contact Slay the Spire (Humble Bundle)?
Find this site the customer service details of Slay the Spire. Besides contact details, the page also offers a brief overview of the digital toy company.

Slay the Spire Customer Service, Editor Notes:

Slay the Spire Version 2.2.321 September 2021

- Fixed a bug where the initial touch position could be lost..

Slay the Spire Version 2.2.104 August 2021

Update to version 2.2! Balance - Accuracy card buffed. Damage increased from 3 -> 4. - Accuracy+ card buffed. Damage increased from 5 -> 6. - Aggregate card buffed. Energy gained every 6 -> 4 cards. - Aggregate+ card buffed. Energy gained every 5 -> 3 cards. - Blade Dance card buffed. 2 -> 3 shivs. - Blade Dance+ card buffed. 3 -> 4 shivs. - Bloodletting card buffed. Energy gain increased from 1 -> 2. - Bloodletting+ card buffed. Energy gain increased from 2 -> 3. - Dramatic Entrance card buffed. Damage increased from 6 -> 8. - Dramatic Entrance+ card buffed. Damage increased from 8 -> 12. - Eviscerate card buffed. Damage increased from 6 -> 7. - Eviscerate+ card buffed. Damage increased from 8 -> 9. - Good Instincts card buffed. Block increased from 5 -> 6. - Good Instincts+ card buffed. Block increased from 8 -> 9. - Hemokinesis card buffed. Damage increased from 14 -> 15. - Hemokinesis card buffed. HP loss decreased from 3 -> 2. - Hemokinesis+ card buffed. Damage increased from 18 -> 20. - Phantasmal Killer card buffed. Cost reduced from 2 -> 1. - Phantasmal Killer+ card buffed. Cost reduced from 1 -> 0. - Reflex card buffed. Card draw increased from 1 -> 2. - Reflex+ card buffed. Card draw increased from 2 -> 3. - Reprogram card Focus loss decreased from 2 -> 1. - Reprogram+ card changed. Focus loss, Strength, and Dexterity changed from 1 -> 2. - Rupture+ card buffed. Strength gain increased from 1 -> 2. - Rupture+ card nerfed. Energy cost 0 -> 1. - Sadistic Nature card buffed. Damage increased from 3 -> 5. - Sadistic Nature+ card buffed. Damage increased from 4 -> 7. - Scrape card draws 3 -> 4 cards. - Scrape+ card buffed. Damage increased from 9 -> 10. - Scrape+ card draws 4 -> 5 cards. - Slice card buffed. Damage increased from 5 -> 6. - Slice+ card buffed. Damage increased from 8 -> 9. - Sneaky Strike card buffed. Damage increased from 10 -> 12. - Sneaky Strike+ card buffed. Damage increased from 14 -> 16. - Storm of Steel card buffed. Cost lowered from 2 -> 1. - Storm of Steel+ card buffed. Cost lowered from 2 -> 1. - Swift Strike card buffed. Damage increased from 6 -> 7. - Swift Strike+ card buffed. Damage increased from 9 -> 10. Bug Fixes - Bursts can now be Bursted properly. - Fixed Dropkick card not glowing under some conditions. - Fixed Foreign Influence card messing up card rewards by affecting the seed. - Fixed Grand Finale card not glowing under some conditions. - Fixed Heel Hook card not glowing under some conditions. - Fixed issue where the line below scores were always rendered (instead of fading in). - Fixed issue where Watcher couldn't receive Stuffed or Well Fed bonus scores. - Fixed No Block power allowing players to gain Block with Dexterity. - Fixed Sneaky Strike card not glowing under some conditions. - Fixed Spirit Shield's Block value not changing under some conditions. - Keys for the final act could be skipped if you proceed extremely fast. UI and Effects - Increased line spacing in events when bigger text mode is on. - Main menu panel buttons now have a wider space for bigger and localized text to fit. - Adjusted various fonts to improve legibility. Performance - Merged and adjusted fonts to improve performance and memory usage. - When closing a Single Card popup or Single Relic popup, the font texture is cleared to save memory. - When closing the Leaderboard screen, the font texture is cleared to save memory. - Some code cleanup/sharing for death and victory screens. Localization - Updates for DEU, EPO, FRA, JPN, POL, SPA, TUR, VIE..

Slay the Spire Version 2.0.1107 July 2020

- Possible work around for Game Center crash. - Fixed crash on iOS 9 devices. - Fixed displayed text for "The Bomb" and "Magnetism" powers. - Fixed room rewards not displaying properly in Run History in Japanese. - Fixed Fairy Potion description in Japanese..

Slay the Spire Comments & Reviews 2022

- Amazing game, amazing gameplay, great app port

Keeping away from five stars for now since the port has a few kinks to get knocked loose. The game itself is great, highly addicting and superb replay-ability (since it’s impossible to play the same game twice), and the majority (if not all) of the game has been refined to its best state. When the iOS port was announced and subsequently released I was ecstatic, and bought it immediately! However, as it’s meant for smaller screens and played with fingers, the port needs, in my opinion, some QoL changes to help the UI feel more friendly. First, many of the options in both the main menu and in other locations with small text are too small to comfortably use, as misclicks are all too often. Second, as others have said before, the card selection mechanics are a bit wonky ; to elaborate, there are multiple times I select a card to read it’s use, but then wish to play a different card. Due to the selected card hovering around my card-hand area, it makes it difficult to select a new card to play (especially with cards that can be played just by placing them on the field; those have a tendency to be played instead of de-selecting). Besides this slight nuisances and the occasional sound glitch, the game is amazing performance-wise for a full PC-to-iOS port! Must buy!

- Amazingly fun, a few minor tweaks and it will be perfect.

This game is dangerously addictive in how much fun it is. My work productivity took a bit of a hit for a few days when I first got it. It has tremendous replayability as every time you play it will be different and you can play around a lot with how you play it. I have a few minor quibbles that would make it better. 1. It is too easy to accidentally select the wrong card when choosing one to upgrade, I’ve been scrolling through and accidentally selected a different one than I wanted repeatedly. 2. It is easy to accidentally play the wrong card as to read the full text you have to tap them to raise them up to full visibility. It’s very easy to accidentally play the card when doing so, although I suspect that it’s less of an issue playing it on a tablet rather than on the iPhone with the difference of screen sizes. 3. The last issue is more of an ask than a bug. I would love it if the game had the functionality to allow you to listen to music, podcasts, or audiobooks while playing. While the music and the sound effects are well done, I like to listen to other things while playing games on my phone and whenever I load StS it automatically stops whatever I’m listening to in favor of the game’s soundtracks. Other than those issues, the game is super fun if you like deck builders and I recommend it without reservation, more than worth the cost.

- Flawless

Slay the Spire is a flawlessly designed and executed game. The only reason it didn’t receive 5 stars is because the developers were limited by the game itself. The genre—roguelike deck-builder—is brilliant and very innovative, but I can’t imagine any game of either of these genres receiving a perfect score. These genres, despite being fun and entertaining, lack the freedom to make a game that deserves a perfect score; one that’s not only fun, but exhibits emotion like Last of Us, tells a beautiful story like Half Life 2, or brings people together in some way like Rainbow Six Siege. The developers created Slay the Spire in the best way that anyone possibly could, they were only limited by their genre. The actual gameplay is fantastic. It’s snappy, self-paced, easy to pick up, very fun and casual, and can become as complex as you want, depending on your skill or effort. It has practically infinite replayability, especially with the inclusion of many modifiers and challenges and fascinating synergies. To consumers: it is worth noting that the cards can sometimes be difficult to accurately select on smaller devices. To avoid frustration or accidentally using the wrong cards, I highly recommend playing just a tiny bit slower to make sure you’re using the right cards.

- How do you screw up the controls in a game like this?

Edit: upping my review buy one so as to t punish the amazing developers for a subpar port . You do get accustomed to the crappy controls after a while. StS is one of my favorite PC games but playing on iPad is a pita because the card selection controls are so bad. There are countless games where you have to read and select cards and I’ve never once complained about how it was implemented. The first issue is the text is off the screen (which is completely unnecessary on iPad). So you have to tap to bring the card up (usually you just tap hold in games to read a card). But it’s a fine line between whether the game thinks you want to read a card or use it. Sometimes you think you’ve dropped a card and go to play another but play the first card. It’s just janky and sticky. If you read a card that doesn’t require a target and tap to dismiss it, it plays it instead. I’ve played more wrong cards in this game in 5 plays then in every other deck builder combined over my entire life. Fix it for five stars. Also the sound is really tinny and there are some sounds that sound literally like static.

- A few bugs, to keep it from perfect

So I love this game, new to the deck building genre, but I heard this one was the best. So I bought it right when I saw it drop. Everything good, except for a few bugs, small, but nonetheless need to be fixed. One is text in my the relics, when you have a relic that has a status the effect of the status stays popped up which will block the definition of the relic sometimes leaving you having to guess how it works or what triggers it, also the touch controls are a bit finicky when trying to read the card from your hand, I have iPhone X, and when you want to read what a card does you have to slide it up just a bit till it sticks up, when sometimes with a skill card is confused with playing it and in turn you play the card you wanted to read. This is bothersome, why not just hold the card to read? Other deck builders have that where you hold card and it magnifies it, this would be better honestly. Those 2 things fixed this Is by far a 5 star game, I wanted to give 5 star in Faith but I want to see if you’ll make changes.

- Great game, iOS port needs work

I’ve sunk an embarrassing number of hours into the PC version of Slay the Spire, and I was overjoyed when I learned it was coming to iOS. However, there are several annoyances with the iOS version: 1. I can’t listen to music or podcasts while I play. Even with all the sound effects and music turned down to 0, the game kills anything I’m listening to in the background as soon as I launch it. Would it kill the developers to add a mute option in the settings menu so I can listen to something else while I play? 2. The devs implemented some sort of invisible “mouse cursor” for lack of a better word to track user touches. The problem is, whenever a card or enemy appears under the last position of this invisible “cursor,” it appears as selected. This has caused me to accidentally play cards I didn’t intend to several times when trying to deselect a card that happened to be underneath this invisible cursor. 3. Screen real estate feels poorly used on the phone version. Text on cards is almost illegibly tiny. It’s easy to accidentally switch out of the app when trying to select a card, and in many cases, card text is obscured by the app switcher bar at the bottom of the screen.

- Tiny bit buggy, but this game is incredible.

Had this game originally on Steam, but once I saw it was on iOS, I had to have it. I read in many reviews here that people have had issues with bugs and crashes, but I haven’t noticed anything that’s even close to a deal breaker. Sometimes the game won’t boot if my phone is on Low Power mode, but all I have to do is turn off Low Power mode to get it to work. Once the game is running I can turn it right back on, too, and it runs wonderfully. It definitely feels like they’re using a virtual mouse cursor for this port, so moves can be a bit fidgety. But even so, as long as you’re deliberate with how you touch the screen, you shouldn’t run into many issues with that at all. It’s only bothered me once or twice, and I’ve put many, many hours into this game. At the end of the day, I don’t think I’ll ever go back to the Steam version, because this game is just so much better when it’s totally portable. I can just pick up and play anytime, anywhere, and I’m even more hopelessly addicted to it now than ever before!

- Same great game just needs a tweak

I absolutely love Slay The Spire and currently have it downloaded on my phone, Xbox, and PC (a bit overkill I know, but I love it). The only thing keeping me from giving 5 stars is the fact that there is no function that allows you to “focus” on your hand. If the devs could add a feature that pulls your hand up and possibly zoomed in enough to easily read the text on the cards this version would be perfect! For an example of the feature I mentioned, take a look at another game called Pirates Outlaws. That game clearly takes inspiration from STS, however it’s clear that PO was developed for mobile and is accommodating of a smaller screen and understands that players are using their fingers (which can obscure the cards in your hand) to make selections. Overall, all this version is missing are minor fixes to how a player’s hand is interacted with and maybe even zooming in the battles for easier viewing on mobile. I hope the devs see this because I absolutely love the game and just wish it was a little more accessible on mobile.

- Almost There

This game is one of the best out there for its style and mechanics. I cannot recommend it enough to anyone who is into deck builder/roguelite games! That being said, this iOS port feels like some lazy shortcuts were made to quickly get it onto the App Store. Primarily, the way the controls were converted from a mouse cursor to a touchscreen was not done well. The app port seems to handle this with an invisible cursor that misinterprets touching and dragging with the clicking and hovering of a mouse, wherever your finger last touched the screen. This ends up with cards being accidentally played, highlighting status effects and cards when you don’t want to, and selecting things that are not intended. It is normally frustrating if in this game if you play cards in the wrong order and make a miscalculation, but it is infuriating when it isn’t even your intention due to bad controls. The only other issue that seems worthy of noting would be wasted screen real estate. Again, as a direct port, trying to fit an exact copy of the screen from the PC version means everything is tiny and you’ve got to get used to being precise with your finger. This point can be overlooked though, since the game is just so darn fun! If the invisible cursor issue gets fixed, this is easily a 5/5 game to carry around with you at all times!

- Fun game but has some bugs lots of crashing

I had lots off issues with my initial download of StS it was all solved my restarting my phone (5x) and then updating my phone, if you have troubles with the game crashing try to see if updating your phone will work. My next issue is when ever i get close to killing a boss in the daily climb/ challenge mode the game crashes I have fought the same boss 5 times each time getting better but I can’t kill it due to the game crashing. Also my starting hand ( which was good) has been the same so it’s not to bad but still I think it is a bug. I have lots of storage on my phone still so i don’t know what is going on. Every boss fight keeps glitching out for me idk why it it only happens what I’m about to win which is so sad because it makes me sound like a loser or something. I feel like I keep coming back to change my review everyday so just going to say my complaints. The game keeps crashing when I try to open the app and at first is wasn’t a problem but it takes me a lot just to try to load the app or play the game. It can work fine in the morning but 30 mins later it will crash.

- Great!!! So glad it’s on Mobile definitely worth $10

I buy games for mobile on a regular basis. I also end up deleting them and they just stay in my purchase history. This game will forever stay on my phone. Plays good on my iPhone 11. I have heard reviews saying stuff about bugs. I haven’t ran across any yet. I’m running the latest iOS on my device. I have never played the game until it was released on iPhone. I am so so happy to have bought it. My favorite game to date. Well worth the money I would have paid $20 for it. Maybe we see some dlc content or even one year a slay the spire 2 with new card maybe some added characters in future. The game has tons of replay value as well. Thanks for the mobile release I hope the money helps the developers company make a part 2 one year and it releases the same time as a console version. I will buy it for my PS4 pro if it’s available. Thank you developers a fun beautiful work of gaming art that I hope last a lifetime.

- An Awful Port of a Great Game/DO NOT BUY

I have no idea how much time I have spent with StS. I’ve played the snot out of this game and was looking forward to the iPad version releasing for a couple of YEARS. The devs kept saying on the Subreddit that it was coming, but it just never showed up. When it did show up, it was plagued by bugs, poor controls, and very little support to address the problems. It’s been 5 months since the last patch and more than half a year since the game came out and there’s no fix in sight. Of course, it would certainly be too much to ask for more modern features as well, like keyboard and mouse support so that we could play with the controls that we’re used to on the desktop version. This is a masterclass in how NOT to make a port of your game: released massively behind schedule, in a barely functional state upon release, and poor and infrequent post-release support. If I could get my money back, I would. And that’s coming from someone who spent hundreds of hours playing on Switch and Mac. I hate to say it, but whatever good will I had for the devs has been wasted by them daring to charge me money for this terrible, broken mess of a port. DO NOT BUY

- Fantastic game, but the port need work

Slay The Spire is a great game but I kind of regret buying it on iOS. Having it on the go with devices I almost always have with me is great, but there’s just too many issues with actually playing the game on a touchscreen for me to actually want to do so. For starters, it is basically impossible to examine a card in your hand, at least as far as I can tell. But even more maddening is the hair pulling insanity of trying to select a specific card among a full hand. It’s super difficult regardless of screen size. But the real nightmare is trying to deselect a card, with no real easy way to do so. I often play cards I totally didn’t mean to when I’m trying to deselect the card. It really drags the game down. The cherry on top is that there’s no cloud saves, so even though I have both an iPad and iPhone, I can’t carry progress between the two. (This is also an issue with the game on Windows and Xbox. No save syncing there either despite me playing the Game Pass version on both.)

- Well designed deck builder game

Discovered this gem on Xbox gamepass. Happily paid the $10 to be able to play this on the go. Fun, engaging and deep gameplay with lots of replay value. So on to the shortcomings that I hope will be remedied. The most glaring is the game's pausing whatever I happen to be listening to in favor of its own audio. No mobile game should get in the way of the user's audio and many don't. This one does. This can be overcome by unpausing what you were listening to through the control center. This leads to the second issue. If I minimize the game to interact with another app, the game's audio naturally takes over again when I come back to it. If I'm in the middle of a battle, the game audio reintroduces itself with an unnecessarily loud sound effect. On headphones it's an unpleasant experience. God forbid you had been listening to music at a anything more than mid volume. The last issue is why no cloud save? As much as I like the game,I have no interest in unlocking everything on a per device basis. It would be even nicer to start a game on one my phone and continue the same game on my iPad. Oh and the touch controls could be tweaked some. An option to confirm taps for example. Sometimes pop up windows explaining card effects overlapping parts of the card. Overall, well done on the game. It's something to be proud of.

- Minor Grievances

First things first, this game is amazing. Easily one of my favorite cards games (spent quite a bit of time playing on steam) and probably one of, if not the best, card games on iOS. This is probably also one of the best ports to mobile you can possibly find. It's basically a 1:1 recreation of the game, just smaller. However, there are some minor problems as a result of how faithful that recreation is. First one is that there is a clicky sound for certain buttons (menu, etc). It's really scratchy and irritating but that can be mitigated slightly by lowering effects volume. Second issue is that it's kinda of hard to switch cards. On Steam this is no issue, since the mouse has more fine controls and the screen is bigger, but on mobile the hit boxes are way smaller. It's questionable as to why this is an issue, since there's so much real estate on the bottom of the screen.

- Slay the Spire on mobile baby!

I’d already played this game to death on console so I was really excited to find out that it was on mobile as well. However, after reading some reviews and posts, I heard that the game had issues with crashing and bad UI, which was concerning enough to make me put off buying it for a while... ...But after getting around to it and playing for 10 hours or so I can safely say that this game runs and plays great! The interface isn’t perfect, so you might have to spend some time making sure you’re selecting the right card, but it’s totally workable. There’s also a setting that helps you to not accidentally click things if you think you might need it. As for the game itself, it’s extremely fun with a bunch of different strategies and possibilities. $10 is totally worth it, must buy!

- Incredible game, one of the best on iOS

I remember seeing people stream this game and it never looked particularly great to me, but when I saw that it had been released on iOS I decided to give it a try. Man was my first impression wrong. The game is absolutely amazing, a genuine masterpiece of design. I've played card games and roguelikes before, but this was my first deckbuilding game. It is probably pretty tough for players who aren't generally good at these kinds of games, but you just have to realize that dying is part of the experience. I lost my first three runs, but after taking the time to think about my strategy more I haven't lost a run since. Either way, just don't give up on the game if you lose a few times because the experience is still worth it. If you've read this far, just buy the game. You definitely won't regret it.

- Amazing game, just needs some work

First off, StS is a super fun game and has been one of my favorites since I bought it on Steam about a year ago. And if you don’t own it on PC or console, I highly recommend you get it there. With that said, the mobile version needs some work. Firstly, the icons and text is too hard to see on most devices. And the ability to select cards with fat, meaty fingers is way harder than with a mouse which leads to selecting the wrong card or accidentally playing a card. Furthermore, it’s very hard to read how much damage a card does. Many times I found myself trying to position my thumb awkwardly so I could look under it. Secondly, there are a few bugs (to be expected since the game was released on iOS this week as of writing). Occasionally the game will crash which forces you to re-do or re-fight whatever you just did. This especially happens in the last level, The Beyond, (my game crashed about 5 times alone so far in The Beyond). Also, I haven’t been able to beat the final boss yet. I fought it 2 times now and each time whenever I was about to play the final blow, the game crashed. I really look forward to what the devs will do with the mobile versions of this game. I think this game would work really well on mobile if these issues are fixed.

- A great game but the port needs a bit of work

I original found this game on PC when it was featured on Xbox Gamepass. It’s a great strategy deck building game. I’m not usually a fan of deck building games in general but the way this game handles deck management works for me and it makes every run unique. There is a ton of replay value. I have two issues that force me to knock this one star 1). There really is now optimization of quality of life improvement put in for the iPhone screen. The text can be small at times and there isn’t an easy way to preview card in your hand(to see what they do) without the chance of accidentally playing one. Also your hand sits on the screen right where the pull up bar is for IOS which leads to accidental playing a card when you want to close the game to do something else or accidentally closing the game window when you mean to play a card. It would be nice to see some improvement on the interface to help with this. 2). This is one of those games where even if you shut the sound off(turn the game volume to zero), it still tells the IOS that it has audio media playing. That means you can’t listen to a podcast or music on a different app while playing. Would be nice if it didn’t do that.

- I don’t get the hate

It’s a fantastic game and i’ve put in already 20 hours in between 2 weeks, fun, easy to pick up but hard to put down. My girlfriend hates it when i play but it’s because it’s an incredibly thought provoking game. It’s infinite possibilities of synergies with different cards is fantastic. From doing a strength run with the ironclad to pain cards or shivs and poison with the silent to burning cards to get that one card you need to pull off the combo of a lifetime. It has all the aspects of a deck building card game and the portability of a mobile game that makes this such a fun and worth while game for me. UI is a lil funky yes but honestly have playing for a bit i hardly notice/care that it’s weird. all in all 10/10. This is the first time i played the game on mobile so no experience on PC and i play on iphone XS.

- phenomenal game, bad port

i have around 500 hours in slay the spire on steam. it’s my go to time wasting game, between meetings or phone calls i can squeeze a few minutes in during the day, so i was ELATED to see it come to mobile. unfortunately, the gameplay didn’t hold up. the UI, which is clean and well designed on pc, is just too cluttered on mobile. the cards don’t display entirely unless you tap them in a very specific way, and when you’re running a 40-50 card deck that can get annoying. tiny changes like font size would make this my absolute favorite mobile game ever made. one small request - please please please add a vertical mode for people who like to play with one hand (or hide the fact that they’re playing a game at work by holding their phone like a normal person)

- Same wonderful StS, just needs optimization for this platform

This is without a doubt a five star game. Fun and creative with endless replay value. Hundreds of hours in the steam version has proven that. The port to iOS has drawbacks, however. Cloud sync is important, so I hope that is added soon. Card selection while playing feels imprecise. The cards don’t snap back to position making it difficult to change cards. Hopefully these issues are addressed soon. Edit: after spending more time with the game this past week, I cannot give this version as it stands more than 3 stars. Once again, the game is beautiful and fun, but this iOS port is not where it should be. The controls as they are with card selection are simply frustrating and limit the time I want to spend with the game. Sadly, the screen real estate is not optimized; card text is off screen when in hand so you have to tap on a card to read it, but combined with very “sticky” controls when choosing cards, half the time is registered as an attempt to play it. The new patch did fix crashes for me, so that was amended in the original review. I’m eagerly waiting for fixes to bring this up to 5 stars as it deserves. Thank you for your work devs! Edit: after the latest update, the game crashes on startup on my iPad mini 4

- Really great game, but port needs some improvements

I had not played this game before the iOS port, and I’m having a blast. Not normally a roguelike fan but it’s easy to keep convincing myself to do just one more run. Top tier deck builder. Mostly this runs very smoothly, but there are two fairly frustrating issues I keep running into: -Being able to view cards before playing them. You tap them and they pop up, but not all the way sometimes. Also sometimes you try to tap away and it’s hard to do so or to select a different card. And sometimes when a new menu pops up a card is already selected. -Menu inconsistency. The text size is a little small but I can live with it as it’s on a phone. What is more jarring is when text spills off the menu and I can’t fully read it. Could be mitigated with a scrolling feature! Additionally, sometimes pop ups about features of a card or potion or relic pop up *over the top of* the actual description of the card or potion. For example, if I get an item that interacts with cursed relics, I might get a pop up over top of that telling me about curses, and there’s no visible way to close that. If these issues were fixed it would be a perfect game!

- The Slay The Spire You Love, But Slightly Worse

Slay the Spire makes it’s arrival on the App Store, and it’s fairly unchanged from the PC version. Learning the intricacies of the characters and comboing enemies into oblivion makes for one of the best roguelike experiences available anywhere. But the iOS version is hampered by a lack of precision afforded to consoles or computers. Even on the iPad, once your hand starts to grow beyond the standard card limit, it becomes almost impossible to select specific cards or check their effects (the game cuts off the bottom half of the cards in all versions). I can’t deny the thrill of climbing the Spire and adjusting my deck building strategies according to the relics, routes, cards, and more that I encounter. The $10 is also the cheapest price for Slay the Spire between its myriad installments. But that fun and the cost come at a price you may not enjoy paying.

- Game crashes Day 2

It could have been an easy 5/5 for me. I love StS PC and was looking forward to the iPhone version. Despite the negative reviews about UI and crashes, I still paid $10 (at least it’s cheaper than PC). Day 1 was great. UI indeed needs improvement but I believe the publisher will resolve it sooner rather than later. Day 2, however, was when I tried to launch the app and it just got stuck on the loading screen for 5 secs then crashed. I read the most recent reviews and realize I’m not the only one. Very disappointed. What a great game and what a premature release. The PC game has accumulated enough goodwill for me so I can put up with this. Can’t imagine how someone without that goodwill will feel about paying for $10 and getting treated like this. Sad.

- I awesome game, needs some tweaks.

This is hands down my favorite game. I have about 300 hours into it in Steam. It is absolutely worth it, and is super fun! I have not noticed the slowness some people complain about (to be fair, I did disable particles right off the bat.) Honestly, it runs great on my IPhone 8. The phone doesn’t even heat up, and it drains very little battery. However, I do agree that there NEEDS to be some zoom functionality. There is plenty of room for it, and it is honestly hard to read often times. (Especially if I was a new player and didn’t already know what most cards did.) Amazing game! I’m rating 5/5 because honestly despite the issues I’ve been so hyped, and it runs like a dream. No power drain, no phone heating up. It’s awesome.

- Great port, couple of issues keeping it from being fantastic.

Loved playing this game on the Switch, so I bought the iOS version as soon as I heard about it. Even at $10, it’s a great value. The game runs well on my iPhone 11; only thing that I don’t like about the game is the ability to view cards—particularly the trouble with trying to add a card to your deck; you don’t have an option to view the upgraded version, like you do on the Switch. That makes decks harder to build, especially for newer players who would like to see what the cards do. There’s also been plenty of times where I try to view a card in an event room and I accidentally select it to add to my deck, as well. Short of that, it’s a good game, and I’d still recommend it.

- Amazing game, port needs work

First, game is brilliant. It defined the genre. Definitely worth the money. Still fun despite problem below. That said, the controls are poor. Dragging sometimes selects mid-drag. It’s hard to click the cards you want in large hands. It’s easy to accidentally play those misclicked cards while you’re trying to fix it. It’s easy to accidentally select options while you’re trying to view what they do. In a game all about smart decisions, poor selection controls are a problem. It should be my fault I lose, not the interface. I’m glad it’s finally out, but these issues need to be fixed. It’s a bad look for Humble and for the developer, who deserve better.

- Masterpiece that’s a bit buggy right now

First off, I can’t believe this game is finally on my phone. Thank you! If you haven’t sunk your teeth into this addiction, best start. Now, the bad. This game crashes constantly on my Iphone XS, forcing me to restart boss battles over and over sometimes. I would also like to point out that it’s hard to see the text on my cards when they’re hiding at the bottom of the screen. When I tap the cards, they don’t rise from the bottom in any meaningful way to show the cards that makes the game feel as polished as it should. A good example of how to do this right is legends of Runeterra. Still one of my favorite games and when it’s fixed will probably steal my life all over again.

- Loving this game.

This game is great. And deserves 5 stars. But... there are some annoyances that should be fixed. 1. The home bar on iPhone X covers the text of the cards in your hand. The cards should be pushed a bit higher to account for the home bar being there. This is the main reason I gave it a 3 star. iPhone X style iPhones are the norm now, there’s no reason to not get this right. 2. For some reason when I highlight one of the cards in the edge of my hand, the functionality that lifts the card so the text becomes visible does not work. I have to select a different card for it to work and then deselect the one I intended. Gets annoying. 3. Phones are pretty small. There should be an undo button. I’ve lost some epic battles already just because I fat fingered the wrong card and my finger accidentally slid and activated it. All cards clearly state their effect, so I see no reason why an undo button would rig the game. I never review. I’m seriously only writing this because I really loved the game and I intend to keep playing it, having this fixed would make my experience much better. I’ll gladly update my review when I notice these problems s have been addressed.

- Great game, Bad on Mobile

I love StS. I have it on steam and this is one of the best rogue-like deck building games. I highly recommend everyone to buy it. However playing StS on iPhone is probably the worst experience ce I’ve come to experience. This game is essentially a carbon copy of the PC version. Devs you need to understand that I playing on mobile requires the texts to be large and the icons to be bigger. I’m squinting to even read the cards let alone trying to figure out what potions I’ve collected. It’s sad to say that this is not optimized for mobile as it lags every time I pick up a card I hate to say it but I don’t recommend you play this on mobile. Play it on PC. Or your Mac. You can always buy it on steam and experience this amazing game there. I hope they optimize it better and make the icons larger

- Don’t buy if you need cloud save

Giving it 5 stars because it doesn’t seem likely to show reviews otherwise. Otherwise, I would have given it a 3 for not making this distinction more clear. The game itself is a 5, but with the execution on iOS without this feature a 3 at best. This game is amazing, but DO NOT BUY IT ON THIS PLATFORM. There is no cloud save. That is, there is no way to transfer your save, and you have to start from scratch if you have another device. If you’re fine with this, make sure you don’t progress too far on the wrong device. You will have to start over at least once at some point in all likelihood, and it takes AGES to grind.

- Great game, app needs a bit of work.

First off, this game is amazing. If you haven’t already I highly recommend picking this game up on your system of choice (pc, switch, etc.). Even for iOS this game is great, but does need a bit of work. I’m using an iPad Pro and the game feels laggy or a bit choppy most of the time. Seeing as how it’s a strategic card game with 0 need for reactions or quick anything I don’t see this is an issue, more of a slight annoyance. The much bigger issue is with reliability. I find it very difficult to play the card that I want when my hand starts getting larger (noticeably difficult to even select the right card with a hand size of 8+). Even with the issues this version has, StS is easily the best duck building game in the genre, across any platform, and is well worth the 10bucks for iOS. Hopefully there’s a performance fix/update and some changes to make card selection more reliable. Oh yea, one thing I forgot to mention. As with many apps, the sound for this game doesn’t currently work on iPad unless you’re using headphones, just fyi.

- Amazing game, could use some ui changes

I’ve been playing slay the spire for a few months on switch and bought it on iOS day 1. The game itself is great, one of my favorites currently. It’s super nice having it on my phone, I totally recommend this game. The main issues I have with the game are ui related, they need to change the size of text and status symbols. It’s really hard to read a lot of the info on the screen. It’s really not cool on the time eater cause you need to keep track of the status# and a lot of the time I can’t tell what number it is. 6 looks like 8 etc. There’s a lot of empty space on the screen they could just upsize all of the text and graphics and things would be great.

- Great game, iffy UI

Love the game. One of the best digital games I’ve played. On a phone (8+)some of the text is a strain after a while but my biggest complaint is the user interface. - The scroll is terrible. No one uses scroll bars on mobile and tablet for a reason. Users naturally want to flick up and down to see multiple cards. This causes you to pick cards. Since picking the wrong card can actually ruin an entire run (hour+ investment) it’s a pretty big deal. Hmm? How do we solve this? It’s not rocket science, put in a undo button for card selection screens. Down the road redo the awful scroll. - I can’t read the bottom of the card text when it’s in my hand and since they move around it’s my natural tendency to want to move them up to keep reading. This can cause you to play the card. Eventually you know your deck pretty well but it’s a minor nitpick. -upgraded option not visible on key screens. Too many trips to wiki when you could put some type of info button on card selection screens. Did I mention the game is amazing? It might be the first game I get on mobile and Steam, as it’s deserving of a better experience.

- Amazing Game: needs some work

I have a couple hundred hours on slay the spire PC so I can’t give this game anything but a 5. It’s an incredibly rewarding card game that actually allows you to get those Yugioh moments where a card engine you built comes all together. The main problem is the phone UI. It seems to just be a copy paste from the regular version with touch screen features. I feel like the cards need to be a lot bigger to make this feel right on mobile. It’s a bit awkward to pull up and read your cards. And there’s a lot of dead space on the screen. I hope some changes come to this version. But otherwise it’s a great time!

- No 5 stars, yet

Lemme just start this by saying Slay the Spire is easily, hands down, one of my favorite games of all time. I first purchased it on my PlayStation, then my switch, my computer, and now on my phone. I would give it 5 stars easily, but I was only able to open it a few times and now it won’t boot up. I’ve restarted my phone and tried redownloading it, still not working. I think it’s pretty generous to give 4 stars to something I spent 10 dollars on that I can’t even use, but I just love the game so much so I can’t give it a bad review. And also I can still play it in 3 other mediums so, it’s not terrible. But, I would love if this was fixed.

- My favorite game but the crashes make it frustrating

I have this game on my pc and have put 400+ hours on it on there. Needless to say I absolutely adore the aesthetic, mechanics, and design of the game and I was pleased to bits when I learned it was coming out on iOS, however while I have had a lot of fun with it I have noticed a problem with the game crashing while going in and out of floors, often at the end of boss battles. I adore the game and I play it to death still but there’s nothing as frustrating as getting to the end of a difficult boss fight and then delivering the final blow only to have the game crash and have to start the fight all over again. TLDR: I absolutely love the game and it’s absolutely worth the price but be wary of crashes until they are fixed

- Don’t base purchase on other platforms.

Slay the Spire is a fantastic game, one that I have put many hours into on both PC and Xbox. This port is rough - moving cards is not exact, and you’ll find yourself making mistakes and using cards that you didn’t mean to from time to time. The display resolution is also not great for phones, as buttons are incredibly small and you’ll accidentally make the wrong selection occasionally (which, thankfully, usually gives you a prompt to confirm your action, so it’s forgiving). However, the game crashes a significant amount (it crashed twice in one boss fight for me, the event that pushed me to make this review). I’ll update if the stability issues are addressed, but for right now, I would wait to purchase - keep an eye on patch notes and how reviews respond to those notes.

- Great game, Readability could be improved

I’ve put a lot of time into the Switch version of this and I’m sure I’ll put even more into this version! My only complaint is that while on the PC/console versions you can hover over an object/choice to read more about it, on iOS it’s way too easy to select something when you were just trying to read about it. Even if you hold your finger on a choice to “hover” over it, your hand partially blocks the text. I think this could be fixed pretty easily by changing the controls to tap once to highlight/get more info, tap again to select, but I’m no game dev so idk what all goes into it.

- Excellent port. A few adjustments needed

Thanks for brining the game to iOS. It’s been a long wait. Aside from the small text, even with the larger text option on, using my SE2, the only other adjustments I’d like to see implemented are an easier way to navigate cards. Perhaps offer a few different options for selecting them. I’ll leave that up to the deva to figure out, but there definitely needs to be a less finicky way of selecting cards at the moment. Lastly, would you consider fixing the text wrapping issue on several of the cards when using the larger font option. Appreciate the hard work😎

- This is it!

I have been playing Slay the Spire since it was in beta, and it still holds as one of my favorite games, if not my outright favorite. The mobile version is not quite perfect, but the bugs it has don’t affect the quality of the idea or the player’s performance. This is a fantastic medium for the game, given the elegant play style that lends itself to playing on the go. I have full confidence that, given how new the game is to the mobile platform, tweaks to the performance will occur and the game will become almost as streamlined as the full PC version! I highly recommend this game! $10 is an absolute steal for the hours of playtime!

- Fantastic game, just play it elsewhere

Leading this off, this is my game of the decade. Huge fan, bought it on Switch, PS4, PC/Mac, Xbox One. Played it on all of those, including a 2015 MacBook Air and a Surface Pro. Like, the first one from early 2013. Playing it on an iPad PRO 2018, this is the worst I’ve ever seen this game run. Not only sub-30fps, but running so poorly that the game is actually slowing down to keep up. Never ever EVER seen it run this poorly and it steals all the thunder that this game’s release on iOS should have earned. After such a long wait, this is soul crushing. Devastating. This is its perfect, most “makes sense“ platform and it’s just ...not good. It’s bad. Ugh... Buy it on PC, or Switch if you want it portable. Leave the iOS version alone, at least for now. Uninstalling and having a little cry, afk

- Minor changes!!!

Hey everyone, I have purchased this game for PC, XBOX, and now the mobile version. This is a very great port to IOS. One thing I would like to get out of the way is that I think a few changes are necessary. The changes being, an option enabling 1 touch card selection, shop, and campfire menus. Another is the UI, I think that it should be scaled a bit larger for mobile devices, mainly the main menu. Lastly, I feel like if you haven’t picked the game up on any other platform, it is a great option to get it on here! A huge thank you for reading this long, long message. And DEVS, GREAT WORK!!!!!

- Digital Crack

I’ve been waiting so long for this to come to mobile and it was worth the wait. I have about a thousand hours on the of version and this is a flawless port. That being said I’m having issues seeing my cards on iPhone 11. Quite a few times I’ve played cards on accident just trying to see the text on it while strategizing. I also end up swiping out of the app with the white iPhone home bar thing because of how low the cards are on screen. Other times I can’t get the home bar swipe to work and end up playing cards. If it wasn’t for these issues it would be 5/5!

- Love the game, but had to dock a star

I’ve played Slay the Spire for a long time: it’s a masterpiece of balance, strategy, and gameplay. Amazing replayability. Seminal roguelike game. But I do not understand how UX designers look at the field of Hearthstone, MTG, Runeterra, and Gwent, all which use the clearly tried-and-true press and drag mechanic to play cards, and are like, “Nah we’ve got this way more clunky way instead.” You can press to grab a card, but releasing does not release the card. This results in endless mistakes pressing the wrong card and even misplaying the card you didn’t want. Why, why, why? It’s so easy: just do what everyone else is doing??

- Love the game, can’t say the same for the port

I love slap the spire, I have it on steam, switch, and iOS. But the porting effort is just none, it feels like the team doesn’t give a dime about the playability of ports and just want some quick money. First of all, no cloud save on iOS. It takes effort to unlock all modes, characters, cards, and a-levels, yet this game doesn’t support cloud save on iOS. So when I want to switch to my tablet I won’t be able to continue my progress, I have to start from scratch and unlock everything again. And if I redownload or switch to new equipment, I’ll have so it all over again. This is extremely annoying. Secondly, the operating is poorly designed. It’s mimicking desktop but in a really really bad way. If you select a card it enlarges and will block access to cards next to it, it’s so easy to misclick and make fatal mistake to end a good run. Plus, there’s no option to opt out game musics. Sure I can mute it but I can’t listen to any other app while gaming. Though it’s somewhat a common thing for card games so I’ll let this one go. Hence, 5 for the game, 0 for the port.

- Pretty close to great

The developers have done a great job of recreating the desktop version of Slay the Spire, but something needs to be done about the touch-based card selection. I’ve accidentally played so many cards from my hand that I only meant to read, and this really is no fun in a game where you spend most of the time planning your plays in advance. CCGs (games like Hearthstone and Eternal Card Game) have almost perfected this and I would suggest that the developers take a look at these games to see a much less frustrating way of handling cards in your hand so accidental plays don’t happen so frequently.

- Game is a masterpiece. Major bugs need fixing.

I’m experiencing the same issues as everyone else. I have confidence that these initial release bugs will be fixed, but in the meantime this otherwise perfect game is hindered by the following issues: 1. Crashes after defeating first boss, losing progress. The game is already challenging enough without this extra frustration. 2. Lots of wasted screen real estate that can be used to enlarge text/buttons that are currently pretty difficult to read—especially the map screen, which is way too small with tons of empty space. Needs to be optimized for small phone screens. 3. Ingame sound shouldn’t automatically override music/podcasts. Don’t make the game fight me on this. 4. Runs smooth on iPhone 11 Pro Max, but i hear it doesn’t run so well on older models. Once these rough edges are smoothed out this will be the best game on iOS by far, since I think it is one of the best games ever made, it has so much depth, is so rewarding, and addicting/challenging. I love Mega Crit, these developers are geniuses.

- Sound issue keeping it from perfection

This is a good port of a great game. Slay the spire itself easily gets 5/5 from me, and even with the small interface issues inherent in a mobile version I would still give 5/5 if I was able to listen to podcasts and music while playing it. I know it’s a small thing, but one of the reasons I grabbed this on my phone (while already owning it on 2 other platforms) is so that I could play it on the go, and when I’m on the go I like to have podcasts playing. Hopefully that gets fixed on a future patch, but either way I’m glad to have access to this great game wherever I go.

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- Clunky controls an irritation in an otherwise perfect port.

Were the controls fixed this would be 5 stars. (Previously has troubles with crashes but first update fixed this). My “review” is basically just my gripes as thousands of other players have sung this game’s praises far better than I ever could. Well-paced, satisfying and balanced gameplay that is never unfair (even if it mightn’t feel that way at first). Nothing is lost to the move to iOS, game performs amazingly well and looks great. A few small changes away from being the definitive edition. So if you’ve played with touch controls on Switch, nothing has changed, they are still bad. Not quite unplayable, but doesn’t feel remotely good. Even using an Apple Pencil, it’s often very difficult to select the card you want from a large hand. More annoyingly though is trying to deselect a card; you need to drag it back to hand, but drag it too little and it will be played, drag it too far and your finger leaves the touch surface AND the card will stay selected. Finally, progress does not track between devices, which is honestly just lazy in this day and age (devs announced this is coming). StS is an Indie darling with tears of strong sales on the market, I should be left wanting on a feature that’s available on a dozen different competitors that cost a fraction of the price.

- Woo hoo it’s here!

When I first saw slay the spire all I could think about was that it needed to be a mobile game. The entire UI works excellently on IPad, however there is definitely some weird crashing problems. When I try to do the daily climb it always crashes before I can even press begin. There has been app drop outs even in the normal mode as well sometimes on the home menu screen. But I’m sure those things will be patched out soon. When they are I’ll gladly give this 5 stars, I’d give it more if I could ive waited for this to be on iPad since it’s pc release so I’m pretty happy already. Let us know when the patches are planned to be rolled out!

- Amazing game, mobile port could be better

This game fits the mobile platform incredibly well even if some aspects of the port from the original PC version isn’t perfect. The games premise is simple and easy to pick up with a huge amount of depth and replayability. The card game basis for the game means that you can easily stop and start a session as you do things throughout the day, lending itself to mobile gaming incredibly well. The random nature of each run, unlockables, four different playable characters and the lore behind the game make this something you can keep coming back to and not easily get bored of. Although I agree with other reviewers that the port could be better, there is nothing gamebreaking and at most it is a minor inconvenience. Other reviewers have also complained about performance issues however I am running this on an iPhone 6 and it runs smoother than some native applications, so I would take those complaints with a grain of salt. Overall, if you are a fan of the PC version or enjoy card games and have yet to pick this up, I could not recommend this game more.

- Amazing game but not a perfect port

I’m a big fan and have purchased on console before this - plus I’m a huge rogue like deck builder fan too. The game is near perfectly balanced and has no issues. 10/10 The port has a few issues - cards are fiddly to use and hard to unselect. The confirm button is unintuitive on card selection. Everything is in same ratio size wise as the console and pc game so fine for iPad less so for iPhone. I’ve also experienced multiple crashes when playing music and moving on the map screen. One crash actually lost all of my progress, I was pre boss in act 2 and had a good build going. It would be amazing if you could select to keep playing music on load as well, it automatically shuts off and you have to swipe up and hit play again. A bit like it’s 2014! 5/10 for the port Once these bugs and interface issues are Ironed out it’s a 10/10 mobile game.

- Bad controls mar a great game

I love the gameplay, but the controls really make it frustrating. The cards seem to jump around all over the place and I have frequently played the wrong card by mistake as a result. Plus the "skip" button on the card selection screen is exactly where you'd expect the "confirm" button to go. Again, i have pressed it by mistake more than once. Please get someone with better UX design experience to review your UI.

- Amazing game but slow frame rate and controls need work

This games runs at a smooth 60 frames per second on Switch, but runs at only 30 FPS on iPad Pro and capable iPhones. Please include a 60 FPS option. Also, as others have mentioned, it’s hard to select a card and see it’s description - often the card will “float” down too low, off screen, so it’s impossible to read the card. Still enjoying the game despite these issues, really hope they get fixed. Was happy to buy for a third time but the experience is much better on Steam and Switch.

- Mobile interface needs tweaking

Already love this game and have purchased on PC and Switch. StS is probably the last mobile game I’ll need to purchase. On a phone screen some of the buttons are just that little bit small. With some (hopefully) minor tweaks this could be fixed and it’ll be perfect.

- Highly addictive

Do not start this game in that 30min window before bed. In 3 days, I’ve sunk in more than 15 hours and got a sore neck and sore eyes. Excellent game with a few minor irritations (cards are hard to select and deselect on a mobile screen) and one major flaw: installed it on my ipad (hoping a bigger screen would help) only to find that I cannot transfer my progress on my iphone over!

- Love the game but poor controls!

So love the game rebought on Iphone when also have pc. But it's 2 stars until the controls get fixed, then probably 5 star. Like someone else said almost unplayable... The whole card remains selected until you click back to hand is terrible and causes so many misplays which is compounded ten fold by the only way to see your hand(or read a card) is to click a card, usually making it active resulting in a mis play. Whe heart stone has already correctly done an iPhone interface that can be copied I don't understand why this was released this way. I've only experienced one or two crashes but still had my progress so not to big a deal, and I wouldnt bother mentioning if I wasng already writing a review. Once controls are fixed this review will be five stars and updated and I'd recommend the game to any gamer.

- Disappointing port to mobile

The UI scaling is not optimised for phones. The cards are tiny and finicky to let go. Take hearthstone for example, for phones they use a toggle mode to enlarge the cards. On top of the card size, the fact that they sit on the bottom of the screen means dragging they can trigger the iOS app switch. Lastly not allowing cross platform progress sharing is just inconsiderate. The game is great on pc, but this port is low effort.

- Fantastic Game

I love this game so much, that this is the 3rd platform I have bought it on. I don’t really have any complaints about the port, it works great on my iPad. This is easily one of my favourite games, I’ve been playing since beta. If you like deck building, dungeon crawlers, then this is the game for you!

- Amazing game but port needs work

The controls for selecting and viewing your cards are very touchy. I often end up playing the wrong card, and it’s very hard to even see your cards sometimes. Also the lack of iCloud save support is very disappointing as you can’t sync your progress between iPhone and iPad.

- Could be great

Really fun, but keeps crashing on me every now and then. Also, it’s difficult to just select a card to look at it’s text and then put it back. You end up still having it selected, rather than the other card you wanted, or accidentally playing it.

- Please include cloud saving

Amazing game overall. I loved playing it on my ipad. But You’d expect games this well built in 2020 would support cloud saves... I really wish I could pick up from where I left off on my phone.

- Great on iphone 7, UI could be a bit bigger

Same great game experience as any other platform (have the game also on pc and xbox). Small UI on an iphone screen can be a bit fiddly but not a deal breaker Highly recommend

- Great game. Atrocious port.

This would be an amazing game if the controls were fixed for touch device. Too many times cards are played accidentally, or entire turns are skipped because they haven’t ported the touch controls properly. Interface with cards needs major rework to make this less of a frustration - especially since one skipped turn can end a run.

- Reporting a bug

After unlocking beta art I can’t view the art in the compendium. When I try to tick the box it cancels the card preview. Great game tho.

- Please fix the card selection.

Great game! Easily will be a 5 star game if the card selection is fixed. Selecting the right card to play and even reading a cards description is very difficult making it u enjoyable to play. Please fix it.

- Awesome.

This game is a bunch of fun. I love it and I’m not into * card games normally... Only ranking a 3 out of 5 instead of a full five, as I can’t pick up and play across devices. When iCloud is patched (I believe that is in the proverbial crosshairs for a release soon), it will be a full five bad boys.

- Love this deck builder

Absolutely love Slay the Spire. It’s got good graphics, better than most. Great for on the go on mobile when you’re bored. Maybe don’t play at work. 😆 A+ Game

- Love it

Huge fan, when’s the update coming?

- Cannot open it

I just got this game and was excited cause a lot of people seem to love it, but when I try to open it, the game never opens further than the still image of the spire. Hope it gets fixed soon. I am on IOS 13.6

- Great game but lack of cloud saves is unforgivable

Lack of cloud saves is unforgivable in this day and age. Means I can only play it on one device and cannot transfer it on the go. Otherwise a 5 Star game. Please fix this!

- Simple and addictive

One of the best card games you can get on iOS.

- Broken

It is an amazing game but it won’t launch After multiple attempts to launch the game I have discovered that low power mode must no be on

- Absolutely f$#king fantastic

Incredibly addictive, infinitely replayable dungeon-crawling roguelite deck builder. No other game even comes close.

- Crashing when launching

Game opens to a static image and then crashes after a couple of seconds. On iPhone 7, latest iOS

- Was this even tested on a touch screen?

It shouldn’t be this hard to select a card in your hand that is next to the other one. Even on a 12.9 inch iPad, it’s impossibly difficult. Don’t worry devs, not like choosing cards is a core gameplay mechanic or anything.

- Crashes frequently

Game crashes every time I try to enter Daily Climb which is a block to 60% of the game. I expect more from a paid game.

- Just slack

This masterpiece deserves better. -inconsistent controls -no iCloud sync (seriously?) between devices -resolution scaling issues -runs slow on iPhone 11 Pro Max?

- Please fix frame rate for this amazing game.

Buy on steam instead.

- Unplayable

I payed $15 for an unplayable game, I can’t even get passed the new game screen.

- Amazing

So good to have this finally on iOS. Took a while though! 5 stars because it’s basically all there and functional, but there are some things I think the devs should try and get fixed up: 1) Text and map icons are quite small on iPhone. I suspect this could be a massive issue to try and change now, but regardless, would be good if it could be upscaled. 2) There seems to be no way to view upgraded versions of cards like you can on pc when say choosing cards from rewards. I suggest you make this a touch and hold gesture. 3) It cuts out background apps like Spotify. Massive oversight. Please let music apps run in the background. 4) It plays noticeably slower than PC. Enabling fast mode brings it back to the same pace basically as PC. So it needs a speed up and for fast mode to be truly fast. Otherwise, so good to finally have this. Well done.

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- Excellent game but...

The game is honestly incredible. The port needs some polish because the controls and layout don't transfer 1 to 1 from pc to ios. Reading a card is difficult and finicky because my finger is always in the way.

- Great game, where’s iCloud save?

Awesome game, but in this day and age, why no iCloud save? Would have been an easy 5 star otherwise.

- LOVE the game - just not on iOS!

I absolutely love this game. I play primarily on my laptop though as the iOS version strains my eyes so much. It’s hard to read the text. Also the latest update, the touch controls don’t work reliably. I’ve also noticed after I touch the screen the game seems to “remember” that touch until I touch somewhere else. Anyway the game itself - I am obsessed with! I just wish the iPhone app was better as I really love the option to play on the go.

- Quick update

Yeah so you guys updated the map and things, which is great. But the end turn button isn’t working for me on my iPhone 8 Plus. Love the game but can’t play it right now.

- Pretty flawless

One of my favourite rogue likes of all time. The port is executed beautifully however i can see issues for phone users on smaller screens. (i use an iphone 8+) Never experienced any issues with the game and overall have had a great time playing.

- Please adjust for readability!

Thank you for porting this for iOS. It is one of my favorite games and I’m overjoyed to have it on my iPhone now. However, cards in hand are illegible unless you physically tap on them, and even then, the card text centres on your finger so you can’t read the card. These finger gymnastics often cause cards to accidentally get played, which can be run ending in a game like this. A simple fix would be to have the cards be a little vertically higher in hand so the text is readable without selecting, or to change it so the card is previewed ABOVE where the finger taps so you can read that way.

- Does not start - crashes on the start screen

Demand a refund

- Great game, buggy port

Lots of small visual issues and a couple of bugs. Port needs to be polished more.

- Love the game, mobile port is missing features?

Even though I have this app installed on my phone, I found myself playing this through Steam Link last night… and streaming the game from my desktop really shouldn’t be my preferred way to play this game on my phone. I picked up a Backbone One when it was on sale, and I while have been having a great time streaming games, controller support in apps is almost universally missing. The biggest drawback to this app is it does not include the desktop version of Slay the Spire’s excellent controller support. While the touch controls are perfectly useable, I really miss the option to use buttons. The other drawback in this app is I have been unable to figure out how to preview upgrades and beta art. I don’t know if that functionality is missing or if it just isn’t very discoverable, but previewing upgrades is a small quality of life feature that I forgot how much I enjoyed until I was playing it through Steam Link. This is still a really good genre-defining game. I just wish the mobile port was fully-featured.

- Experience not as good as pc

It’s basically a direct port from the pc version. It needs to be optimized for iPhone. Also the game needs to run 60fps+. It’s ruining the experience running at such low frame rate

- Excellent Game with interface problems on IOS

Slay the Spire is one ofFavourite games on the switch. Now that it’s on iOS it’s also one of my favourite games on my iPhone. The good news is that it’s still the same great game. You can spend hundreds of hours on this game and never get bored. The bad news is that the port to iOS is a little sloppy and unfinished. - Selecting a card to play is hit or miss. Sometimes a card is selected properly, and sometimes the selected card appears to move into its ready state properly only to fallback to its initial un-ready state forcing you to select again - when you receive the reward of a single a relic you don’t get to see its description like you do on the Switch. You have to select the Relic after receiving it to see the description - some elements of the ux are so small they’re hard to read and/or select with any degree of consistency. The map and card buttons in the top right. I have the largest iphone Relatively minor gripes, nothing that will break your game, but they occur many times through the course of even a single playthrough so your left frustrated and with the impression that the game lacks Polish. On several occasions an incorrect selection caused me to die. Please, update the game so it can achieve its full potential on IOS.

- Latest Update Fixes Touch Controls Again

Thank you for the quick update again since the last one caused an issue with touch controls on my iPhone XR. Those controls are now fixed! I REALLY ENJOY THIS GAME!!!

- Too lucky

There’s fun to be had for sure but it’s also not fun when you invest an hour into a run just to fight the final boss with all of your good defensive cards on the bottom of your draw pile. And yes there are cards to manipulate the draw pile with some characters, but they shouldn’t be a necessity. In a regular ccg boosters are random yes but you refine your deck over time and also have built in mulligan rules (not potions). In this game your cards are random and doled out only a few at a time, you’re also limited on when and how much you can trim your deck. So you can try for a lean deck and not get the combos you need, or grab more cards and get a bad shuffle. Also the early fights are a brain dead grind, my 3 year old can’t read but can finish nearly 1/3rd of the game by playing random cards.

- Great game, port needs polishing

The game is fun and entertaining but the game needs polishing. Reading and looking through your cards is not smooth, it feels clunky. Looking through your cards, which is the main part of this game, takes on its own learning curve. I try to grab a card but end up choosing the card beside it. You can’t scroll your thumb across the cards to read each card. You have to poke at the cards. It just feels clunky and unpolished. Great game. If they update the game with a smoother card experience, I will change my rating.

- Dungeon Run

Definitely a fun dungeon running card game, tons of replay ability and lots of fun card combos to choose from! Definitely recommend to anyone on either here or PC

- Fun But Too Hard to Read!

Great game but text too small (even with “bigger text” activated). Please increase the text and I will increase the stars in response!

- Please install the 2020 Dec. buffs asap

I played this game on steam, and I bought it again on ios just so I can play at any time I want, but can't believe you still didn't put the buffs up yet. It's about half a year past! Come on don't be so lazy like this

- Incredible game, needs polish

The game is great, most people will agree it has high replayability and it’s fun, I like being able to pick up where I left off. The issue is the port is kind of shoddy considering how smoothly it runs on even the worst PC’s. It’s often hard to choose the proper card without issues,I play on an iPad Pro so I have plenty of space. It’s just optimized poorly…not unplayable though I still recommend. I also recommend they polish the games controls even more though. Will update review if I notice any improvements/changes

- Ma couter plus cher que se qui était inscrit

Vraiment déçu pour le montant

- Needs to be converted to mobile

The game is great, I’ve put in almost 80 hours of this game on my PC. The mobile version needs to some tweaks though, I’d recommend enlarging everything by 25-50% and having the touch controls work around my finger not on the centre of it

- Terrific rogue-like strategy card game

This is a really terrific port of Slay the Spire. I originally played it on PC and instantly fell in love with it. The rogue-like elements are really innovative and the deck building gets extremely strategic if you want to advance through the hardest endgame challenges. The game is easy to pick up and play whenever, so this makes it perfect for iPhone or iPad. My main gripes that prevented it from being 5-stars were that it’s sometimes difficult to read the cards in your hand on iPhone and that there are no iCloud saves. I really wish iCloud saves were implemented - or even cross-platform saves with PC - since I like to bounce between iPhone and iPad, but my saves are totally separate games. Still, it’s an absolute must play for any fans of strategy games, card games and rogue-likes.

- On the go - Even Better!

Slay the spire imo is much better mobile, the drawback however is that the port is not up to the same standard. It would be nice to see some extra features and touch ups go into it over time. I think 60fps / 120hz would be a nice addition!

- Amazing game the port is just ok

The game is awesome I can play it for hours on pc however it’s still good on iOS. However there are still some problems such as the text being way to small occasional frame rate issues and crashes but it is fine most of the time. If you already like slay the spire and just want to play it on the go it’s fine albeit a little buggy, if you can I would recommend getting on pc but if this is your only option it’s still a alright port

- Buff Pls

Very very good game (one of my favorites) but they really should buff shiv decks like in PC. Literally one of the most fun and consistent decks the Silent should have. XD

- Love this game

Cannot stop playing this game super addictive I’m wishing for an expansion and more levels!

- Incredible game!

Fell in love with this game right away, it’s so addicting! My only complaint is that some of the “?” Rooms, the options are quite small and easy to misclick even with the larger text. Any chance of an extra large text option or different format for those screens? 😅

- Amazing game.

Ive got over 3000hrs on pc, switch, and mobile. Works flawlessly on iPhone 11 Pro and iPad Pro (2018 model). Desperately needs iCloud save.

- Great game, bad port

This is a great game, however it doesn’t port to iOS very well. Cards are hard to read and can accidentally be played if you’re trying to read them or close the game ( on iPhones with no buttons). I’ve had to restart so many battles because I accidentally played a card.

- So Close to Greatness

Since downloading this game, I have spent almost all my free time with it. It truly is the full experience from PC, but in a mobile form. The gameplay is addictive, and the “runs” are short enough to perfectly compliment the mobile game format. The only criticism I have for it is that there are definitely some UI issues with this port. Even with hours and hours logged with this game, I will still accidentally play cards I did not mean to, due to the UI not working as I expect it to. In addition to that, there is text here and there that is cut off due to the smaller screen size. These issues are minor for me, and do not impact my love of this game. In my opinion, this is what mobile gaming should be, not micro-transaction riddled shovel-wear that most of the App Store is filled with.

- Played 60 hours on Switch. Will play 60 hours on iPad.

Just got an iPad recently and was looking for games that use the space. Great game. No issues or glitches. It’s the same experience I had on the switch but with touch controls.

- update please

some card didn't change compare to pc

- Terrible port

Having spent quite a bit of time with the PC version of Slay the Spire, the iPad Pro (2020) version of this game is atrocious. Frame rate is locked to 30fps, gameplay is slow and sometimes unresponsive. Would love to hear back from the devs about what they’re doing to fix things but they have ZERO communication about these sorts of problems. WOULD NOT RECOMMEND... even though the base game is so good. Just play on PC

- Won’t open

Great if you looking for a wall paper ,game opens for a second shows an image then closes ,

- Not optimized for iOS

It’s sluggish and slow, hard to see and choose cards, not intuitive controls, easy to make mistakes. It’s not worth the money, stick with the PC version.

- Crashes on launch

Crashes on launch with iPad Mini 4 latest ios version

- WAY BETTER ON XBOX - Free on GamePass

These touch controls make me hate this game, which I’ve now wasted $15 to buy so I could have it portable. I love this game on Xbox. I DO NOT RECOMMEND BUYING IT ON MOBILE. If you click a card to read the description, good luck putting it back without playing it. It’s the worst. I’ve played too much Hearthstone to deal with these awful controls. If I knew how to get a refund I would. Excellent premise to the game and all, literally just the worst handling on touchscreen since 2007. I hate it. Play it on PC or Xbox not this.

- Good game, Bad port

This game is great on PC and Switch, but this port feels really half-assed. The buttons are very small, selecting the cards is difficult and there’s no controller support.

- Crashes

Game starts for 5 sec then crashes...please fix

- iCloud Saves

Really needs iCloud saving. If you’re using multiple devices you can’t continue the same game. Additionally selecting card when you have a larger than normal hand size is quite challenging and could use some polish. Will happily upgrade to five stars if these two things improve.

- One run and done

Played one run now game crashes on launch

- Great game

If u like this game on pc, it is still great on mobile! Rogue-like card building game that is worth the 10+$... Only bad thing is the no cloud save.. I hope this will be added in the future!

- Crashes on startup

When I go to open the app nothing happens, it just sits there for 5 seconds on the loading screen then crashes. I want my money back this is garbage

- Nice game but UI needs work

The game mechanic itself is nice and fun, but why the text of the cards in hand is hidden below the screen, that’s a pretty bad UI design. Especially frustrating for new player that don’t know any of the cards.

- Tons of hours of gameplay

I was a bit iffy with spending so much on an app without a demo but it does not disappoint, we’ve spent dozens of hours playing this so far. I haven’t noticed the UI issues from other reviews but I’m playing on an iPad, I’d guess on a phone the legibility of cards could be a bigger concern.

- Needs cloud saves

Amazing game, but no cloud saves is a real bummer

- Great but annoying to open

Love the game and spent days playing, but crashes way to much for me. Still an amazing game despite its flow.

- Crashes all the time

Good game but crashes at startup. Never know when I will be able to play. Frustrating. I paid 14$ for the app and it doesn’t even work 75% of the time.

- Worked fine but...

Really enjoyed it but now it doesn’t open after about a week of playing..

- Phenomenal game, horrible port

Best card game out there, killed the heart on pc, Mobile port is LAZY AF

- Great game, okay port.

First of all, I’m playing on an iPad Pro, and I find the screen size to be perfect for this kind of game. However, touch controls are finicky and vary between not being very responsive to touch, or accidentally selecting something you didn’t mean to. That, and the frame rate is locked to 30fps with no way to change it, which is ugly on a 120hz iPad Pro. Overall, it feels like they didn’t do too much to port the game over. I’ll still play it, but I might get it on the PC for a better experience.

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【EN/JP】Couple More Slay the Spire runs. (Japanese) | Game: Slay the Spire

Stay Home Until Autumn🍂

@TBSkyen Night of the full moon. Its a red riding hood version of slay the spire pretty much

Thunder ⚡⚡

@NotMakeItSmh slay the spire, pretty fun so far you choose a char that has a unique hp, artifact and cards, its sort of like roguelike building a deck of cards that you use to beat enemies and add more cards to your deck


@n212c Slay the Spire

Paul Bond

1. The Legend of Zelda: Breath of the Wild 2. Super Mario Odyssey 3. The Outer Wilds 4. Return of the Obra Dinn 5. The Witness 6. Into the Breach 7. Persona 4: Golden 8. Slay the Spire 9. Celeste 10. Inside


@Greendublin Only remains to get to ascension 20 quickly for the 4 characters in Slay the Spire 😏.

John Bierce

@DjangoWexler @TychoBrahe It's a good one- little more like Slay the Spire than Monster Train, featuring (obviously) pirates. Has a mobile version too.

CCK #FreeMelee

Can't wait for my F1 to come in so I can play Slay the Spire on it

morg pyre 🦑

my hot slay the spire take is that the defect should be the first character you get and that the two before them feel so...slow and boring to play


Still thinking about that super good run I had in slay the spire and then rng fucked me


@AfterMoles Couldn't agree more. Got some really cool & unique gameplay ideas too, makes it not just another Slay the Spire or Hearthstone clone.

Dekune 📷

The game is just like Slay The Spire but you have to manage units as well like a normal card game. It's wave based with enemies entering and going up a floor each turn on your train to try and kill you. You also pick which 2 clans you want at the beginning which will determine +

Dekune 📷

Played Monster Train today I like it more than Slay The Spire

merry christmarc

@atomicthumbs Slay the Spire & Monster Train if you hang with card games at all Crypt of the Necrodancer

Chris Clark

Wow, I think Slay the Spire was mocking me that last run. "Here's a Brilliance. Good luck finding so much as a single source of mantra in the first two acts, sucker!"

Slay the Spire 2.2.3 Screenshots & Images

Slay the Spire iphone, ipad, apple watch and apple tv screenshot images, pictures.

Slay the Spire iphone images
Slay the Spire iphone images
Slay the Spire iphone images
Slay the Spire iphone images
Slay the Spire Games application iphone screenshots and images not ready...

Slay the Spire (Version 2.2.3) Install & Download

The applications Slay the Spire was published in the category Games on 2020-06-13 and was developed by Humble Bundle [Developer ID: 1491530146]. This application file size is 959.54 MB. Slay the Spire - Games app posted on 2021-09-21 current version is 2.2.3 and works well on IOS 9.0 and high versions. Google Play ID: com.humblebundle.slaythespire