Build, discover, craft and survive.
Build your settlement in a snowy encampment and manage workers and resource to survive monster attacks during nights. Slowly you will gain access to advanced buildings and crafting options, discover and trade with new civilizations and discover the secrets of the ancients.
> Build your own settlement and manage the in-depth simulation
> Survive dangerous monsters and harsh weather
> Beautiful snowy landscape with minimalist aesthetics
> Discover something new with every passing day
> Game Center leaderboards and achievements
The applications The Bonfire: Forsaken Lands was published in the category Games on 2018-03-07 and was developed by Xigma Games. The file size is 288.75 MB. The current version is 1.0.7 and works well on 8.0 and high ios versions.
Added iOS 12 support
This has to be one of the best games I have ever played! I love this game!
Amazing game but it’s simply too short. I was having so much fun with this game but suddenly I beat it!
I just finished the game with maybe 2-3 hours of playtime (or 36 days in game). It was interesting at first with the same feeling of “A Dark Room” but begins the fall flat at some point. I never really felt like there was anything to explore except the cave and even that was basically have enough warriors with you to kill everything and it’s all one button linear fights. It lacks the adventure and exploring part of a dark room while making the resource management part of the game a chore. Since each worker can be equipped with gear to make them better (nice touch) it becomes tedious to make sure the right workers are in the right jobs and they are properly equipped. When your character needs to do a job or build something but it’s on the other side of your village, it basically will take him half or a whole day to walk across the village to get the task done. The end game is equally disappointing and takes maybe 2 seconds to complete with a one button fight again that requires no skill or strategy. The story becomes almost pointless and you have no investment in your character, the “titan” or any resentment toward the evil God. In summary this game should be .99c or $2 but right now it’s too expensive. The developer needs more time on this game to further flesh out a compelling story with investment in the characters and more endgame content. My recommendation is don’t buy this game until it is overhauled.
Loved the game. Really awesome atmosphere, style, and artwork. The sounds and music were great too. Any chance you’ll add more to the game? Or a sequel? It was lots of fun, but I beat it in two days! I will probably continue my current game or play another on the harder mode, but I’d love to see more! Great game and thanks!
It’s a pretty straight forward game. I love the atmosphere (the graphics, music, and mood) of it and the “build your own village” concept. It’s fun. That’s my favorite qualities in a video game and it hit the nail on the head. It falls flat because I paid for this game and beat it on my second or third attempt, in maybe a few hours. This mostly because the story is not as grand as it should for a paid game.
If it had been longer and included more crafting, buildings, and story I would’ve rated it 5 stars, but since I beat it the same day I got it I can’t rate this higher than 3 stars. I consider my money wasted. ¯\_(ツ)_/¯
This game is all around pretty solid. The reviewers saying their villagers die too fast and the game gets boring. Can’t understand what a survival game is meant to be. At times it’s hard and repetitive but the point is to push through all that to complete the game and feel a greater sense of satisfaction. However, there are some bugs that could be fixed fairly easily through updates. One of these bugs is that sometimes “Exhausted villagers went to sleep” scrolls across the screen the entire night and I have to wait until morning to get useful information about my scouts.
I loved this game but after building everything there was no point of getting resources. Then after killing the final boss their was nothing else to do. It was about 3 hours of gameplay.
I really enjoyed your game. I kinda wish there were other elements involved. Such as more government of the city and interaction with the world. I beat the game. Maybe make it a little longer too? Awesome though. Really fun.
Beautiful graphics, sound effects, and music. It ended up being shorter than I expected and there’s little replay value once you get to the end. I hope you all expand the game. True to this genre, a “restart” in a different land with some resources in the bank to reward you for completing the main quest would go a long way towards enhancing replay.
This is an awesome game, but severely hindered by poor interface controls. So much so that the game becomes unplayable. At the start of the game the options what you as a player can do are simple, and simple interface allows you to handle the tasks. However, just an hour or two into the game the complexity of the game becomes too much for the simplistic interface to handle. At one point you have a time limited thing to do — when a Scout returns home you have a little bit of time to organise a raid party. But to convert multiple workers into warriors requires about 20 taps per worker (select worker, change job, find that worker in the new job role, replace all the gear on that worker one by one...). The game simply lacks the interface to execute ideas and objectives you as a player need to do.